Bridge Battle
- Full class, level 2 max any class
- Two teams, teams score by eliminating the other team completely and “hold” the bridge.
- Upon death, you are dead until the next round. You may while dead become a shark
- Sharks are armed with daggers, and are in the area around the bridge, they try to eat people that fall off the bridge.
- First team to completely eliminate the other team 4 times wins. Games ends at 20 minutes team with the highest score wins.
Bringing the Wolf Cubs Home
- 60 second death count that starts when you die but you can only respawn at your team’s Nirvana, unlimited lives
- Magic is at full effect
- Game lasts for 30 minutes, team with the most cubs wins
- Cubs must be at the team base to be counted, to get them there you can use bribery (sheep) or force (killing shot)
- You can only steal cubs from the enemy team base after killing the enemy team
- Once the cubs have been freed they must be pacified again before they can be captured
Caber Soccer
- Full class, magic at full effect, 10 second respawn at team cones
- One or two cabers will be used depending on the number of players
- Larger games will need to work on both attacking and defending
- The cabers start in the middle of the field and teams can score with either caber
- The caber must be carried balanced on end on both hands in front of the body
- Teams score when one of their players carries the caber over the opponent’s goal line, it doesn’t count if it is thrown
- DO NOT THROW THE CABER. Anyone who throws a caber dies for 30 seconds
- If you die while carrying the caber drop it at your feet
- Caber can only be picked up from the ground, it cannot be passed from player to player, enemies or allies
- First to 5, win by 2, capped at 30 minutes with a refresh at 15 minutes
Capture the Flag
- 30 second death count that starts when you die but you can only respawn at your base, unlimited lives
- Full class battle game but magic is at half effect
- Win condition is first to 5 points and win by 3 (but cap at 45 minutes)
Capture the Power Flag (Field)
- 10 second death count that starts when you die but you can only respawn at one of your team cones, unlimited lives
- Full class battle game, magic is at half effect
- Goal is to get both flags to your circle
- Flag requires an empty hand to carry
- If you have your flag, and are still on your half of the field you are gifted with 2 points of magical sectional armor.
- As soon as you no longer have the flag in hand, or you step over the line you no longer receive any bonus armor
- You can only receive this bonus armor once per life
Champions and Goblins
- 10 second death count starting at death but you can only respawn at one of your team cones. Your team has 75 lives
- Full class game, full count magic, taking a death is a 30 second count
- Only the ‘goblin’ can score on base, any player can be the goblin but they only can carry a single short, lose all class abilities and relics, and are fragile
- Any player on the team who is not the goblin is a champion, champion deaths count against your life total but goblin deaths do not
- Teams can have up to half their team active as goblins
- Players can change between being a champion or a goblin on death
- Any time a goblin scores on a base that team loses 5 lives
- Once a team is out of lives each death on the team puts them out of the game unless they are resurrected by a Healer
- Last team standing (no matter how many players are left) wins.
Drag the Heavy Sheeeeeep!
(Created by Hana)
Welp, you need to get some really heavy sheep from one pen to another, buuut, ewe’ve got to move them past some pissy elementals…good luck
- 10 second respawn at your cone, Full class, magic at half effect
- Will run with 2 or 3 teams depending on game size
- Elementals are stationary and throw ice and entangle balls
- Elementals can be affected by frozen, stun or insubstantial states
- Elementals can not be harmed by weapons
- Your goal is to move your team’s sheep across to the other pasture through the Elemental’s canyon as many times as possible (hint: this is why they are mad)
- Pastures are denoted by cones
- When you reach a cone place the sheep on top of it and call out what lap you are on
- If you have a sheep you must walk (they are very heavy) and it must be in an open hand and if you die you must drop the sheep
- You can move other team’s sheep back into their original pasture, or just kill them, the other team that is, you cannot kill the sheep, they are invincible, but hungry please move them to a new pasture
- Cones will be laid out so all paths cross in the middle where the elementals are
Football
- Militia
- Played on a 100’ x 50’ field, teams will try to score by getting the ball past the line on the other teams side
- The ball may only be moved by a weapon
- Game is 30 minutes long, highest score wins, sudden death rules come into play if game is tied
- Death count is 30 seconds at base, starts upon death. No life limit.
Goblin Bomb
- Instant spawn at any team cone, unlimited lives but the game will run for 30 minutes
- Magic at half effect
- Only goblins may carry the ball
- Goblins are fragile and can only have 1 short sword
- Anyone can be the goblin, and teams can have as many as they want, but goblins have no classes
- The goblin has to carry the bomb into the opponents goal area
- If the bomb is hit, everyone touching, even the person who hits it explodes and dies.
Goblin Raid
- 60 second death count that starts when you die but you can only respawn at your team’s Nirvana, 5 lives
- Full class, Magic is at full effect
- Game lasts for 30 minutes total, team with the most coins wins
- Coins can be looted with a ten count from both goblins and the other team, but only 1 coin per kill
- If you role play with the goblins you may be able to barter for extra coins or help
Hot Basket
Because Gen wanted something ridiculous.
- Full class, 30 second death count, count starts when you die but you can only respawn at your nirvana.
- Magic at full effect
- Each team wants to gather as many baskets as possible but the baskets are hot
- You cannot touch the baskets with your hands or any clothing you are wearing (ex: gloves don’t protect you)
- You cannot kick the baskets
- You can touch them with your weapons
- You cannot swing at another player with a basket on your weapon
- There will be two 15 minute rounds of this game
- Scoring is done at the end of each round
- Baskets in your base area count for your team
Keep the Sheep!
- Militia game, free for all
- Your goal is to have a sheep at the end of the game
- In order to hold the sheep you must have an open hand
- If the sheep is hit while you are holding it, you must drop it for 30 seconds
Overlord
- Full class, magic at half effect
- Everyone starts alone
- When someone kills you, you count to ten and then respawn as a member of their team
- You stay on your overlord’s team and respawn within 10 feet of them until they are killed
- Game runs for 30 minutes, biggest team wins
Ring the Bell
- 10 second death count that starts when you die but you can only respawn at one of your team cones, unlimited lives
- Full class battle game, magic is at half effect
- Goal is to strike the opponent’s ‘bell’
- First to 3, win by 2, cap at 30 minutes.
Shatter Battle
- Full class, magic at full effect
- Each team has 50 lives, death count is 60 at your team cone
- Game is played in an arena
- First team to shatter out looses
Two Man Eternals
- Full class, full spell count
- Pair up in groups of two
- When you die go back to the spawn point
- You come alive when two people are at spawn
- Come alive as a new team
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